

Watch the The Operational Art of War IV – Introduction Trailer HERE. The Operational Art of War IV, the most anticipated wargame of the year, has been released!įight on land, sea and air, but beware! Understanding how the new Supply System works is vital to keep your troops fighting and marching!įinally, the new Battlefield Time Stamp feature takes on TOAW’s unique way of handling game turn resolution and makes it easier for players to plan ahead!
THE OPERATIONAL ART OF WAR IV TORRENT CODE
A few words in code are heard from the speaker. Suddenly, a voice from a speaker captures everyone’s attention. The air is dense, and you can feel the pressure. On the large tables and all over the walls maps and military charts are displayed, with thousands of counters of different size and colors covering every theater. If you have to have it precisely the way it was in some distant past, then hold your breath till Ralph gets to it.Ĭonsider yourself lucky, I still cannot save units.The Generals and High Officers have gathered in the War Room for hours. That's a fix, and I don't care how you try to twist it. 21 you COULD NOT SAVE OR OPEN UNITS AT ALL!!!! It gets saved in the current scenario folder, whatever that is (the user controls that). It's no wonder so many beta testers have thrown in the towel.


The wheel does not have to be reinvented. I've been repeating this exact same bloody thing for I don't know how long.

The program cannot possibly read your mind and know where you want something. The scenario designer can dictate WHERE it's saved, not the program. If you want it to function properly go back to 4.1.0.3 and do it the same way it's done there. I've really gotten tired of trying to find out how it decides to save a file. It gets saved someplace you were at some other time. You cannot dictate where the unit is saved. It saved the unit in the scenario I had been working on previously. I opened a different one and saved a unit. So, how could it be "even worse than it was before"?īecause now the unit is saved who knows where. After all the ways this has been described as broken it can only be assumed a total lack of caring has resulted in this getting worse instead of better. Open/Save operations for Unit objects fixed. “New Game” button will find the latest scenario version to run from multiple directories.Ģ1.ğixed the crash when using Spanish language.Ĩ. Graphics search now includes Program File/Graphics Override folder.ġ6.ğixed issue with units on frozen shallow water always being in supply regardless of path blockage.ġ7.ğixed the crash with the Editor Unit Report Size, Icon, & Color buttons.ġ8.Ĝhanged Target of Opportunity Interdiction attacks from before each combat phase to the end of each player turn (a significant reduction from the excess that had been occuring).ġ9.ğixed exploit which allowed switching sides using the Unit Panel.Ģ0. Rules Preset for the last three options is now correctly saved with the game file.ġ1.ğixed the crash in the battle report.ġ2.ğixed the too severe counterbattery against coastal guns.ġ3.ğixed the load routine to clear the Theater Option structure for New Scenarios.ġ4.ğile Open should prefer Document folder over Program Files folder.ġ5. Open/Save operations for OOB, Map, and Unit objects fixed.ĩ.Ěnti-ship combat by ships with the Dual Purpose Missile flag now automatically passes the Gunnery Range check.ġ0. Scenario BMP for Briefing and Victory Dialogs now correctly shown.ĥ.Ĝooperation Flags restored to the Group Composition Dialog.Ħ.Ěir Report now comes up in OOB order (like it was under TOAW III).ħ.ğorce Editor Supply Button info corrected.Ĩ. Place Objective feature restored to TOAW III operation.Ĥ. Situation Report VP Award values are now correct for Side 2.ģ. TOAW IV has been updated to version 4.1.0.40.ġ.Ğquipment Editor AP values for Air Equipment fixed (x2 instead of x8).Ģ.
